Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

Spells

From Shardbound Wiki
Jump to: navigation, search

Spells are cast by players on the battlefield to cause effects that can range from simple boosts to ruinous enchantments that eliminate even the strongest foes (also known as Scrap). All spells require mana to casts, like units.

List of spells[edit | edit source]

Steelsinger Spells[edit | edit source]

Name Deck Effect Mana cost
Defense Matrix Red Give a friendly minion +2 Health and a Damage Shield (blocking the first attack against this unit). 2
Overdrive Red Give a friendly minion +3 Attack this turn. 2
Personal Portal Device Red Choose a tile and teleport your hero to it, then give them +2 attack this turn 1
Requisitions Order Red Draw 2 random minions from your deck. Choose One: they cost 1 less Or they gain +3 health 4
Salvage Parts Red Destroy an artifact. Draw a card 2
Scrap Red Destroy an enemy minion and give a Tune Up to its owner. 5
Summon Nanobots Red Summon two Nanobots in random tiles next to an ally. 4
Static Discharge Red Deal 3 damage to every enemy adjacent to the target minion. 5
Strike Pack Red Choose a minion in your hand and give it Deep Strike. Draw a card. 1
Tune Up Red Give a friendly minion +1/+1. 1

Wayfinder Spells[edit | edit source]

Image Name Deck Effect Mana cost
Ascension.png
Ascension Orange Teleport an ally to High ground. 1
Become Dust.png
Become Dust Orange Split a minion's Attack and Health randomly amongst other minions on its team, then Exile it. 4
Bless The Meek.png
Bless The Meek Orange Draw two random minions from your deck that cost 2 or less. Give them a damage shield. 3
Desperate Prayer.png
Desperate Prayer Orange Draw three cards. Discard them at end of your turn if they're still in your hand. 2
Echo of Light.png
Echo of Light Orange Choose a friendly minion on High Ground. Summon a 3/3 copy to it on a random tile next to it. 3
Illumination.png
Illumination Orange Deal 2 damage to all enemies in a line. 3
Life Lash.png
Life Lash Orange Deal 3 damage to enemies and restore 3 health to allies in a Chain. 6
Lightspear.png
Lightspear Orange Deal 2 damage to an enemy minion in line of sight. 1
Lucent Lance.png
Lucent Lance Orange Deal 2 damage to a minion in line of sight, then draw a card. Discard it at the end of your turn if it's still in your hand. 1
Path's Favor.png
Path's Favor Orange Give a friendly minion +1 Attack and a Damage Shield. 2
Radiant Lance.png
Radiant Lance Orange Deal 4 damage to a minion in line of sight. 3
Radiant Weapon.png
Radiant Weapon Orange Give a friendly minion Splash. 2
Reckoning.png
Reckoning Orange Deal 3 damage to ALL units on Low Ground. 5
Summon Blades.png
Summon Blades Orange Summon two Winged Blades next to your hero. 2
Vaporize Stone.png
Vaporize Stone Orange Destroy a Boulder. Draw a card. 1

Packrunner Spells[edit | edit source]

Name Deck Effect Mana cost
Cut Down Yellow Reduce a minion's Attack and Health to 1 this turn. 3
Feral Rush Yellow Dash in a line, dealing 2 damage to all enemies you passed through. 2
Menagerie Yellow Summon fire Spirit Primals in a small area 5
Raised by Primals Yellow Add three random 1-cost minions to your hand they are now Primals. 3
Roar: Burrow Yellow Your Hero and all adjacent allies burrow, making them untargetable for a full around. 2
Roar: Earburst Yellow Deal 3 damage to all enemies next to your hero. 3
Strength of Bonds Yellow Give an ally and any minions it's bonded with +2 attack this turn. 1
Swift Strike Yellow Deal 2 damage to a unit next to your hero, then summon two Spirit Primals next to it. 2
Throwing Spear Yellow Deal 1 damage to an enemy in line of sight. 1
To Me! Yellow Charm all friendly minions. 2

Landshaper Spells[edit | edit source]

Name Deck Effect Mana cost
Canal Green Swap the position of two selected units on the battlefield and draw a card. 2
Clay Armor Green Give a friendly minion +2 Health. 1
Earthen Rage Green Move an adjacent unit to a tile in a line, then deal 2 damage to them. 2
Kindle Green Give a friendly minion next to your hero +2/+2. 1
Petrify Green Transform an enemy minion into a 0/8 Lifelike Statue Artifact with Can Move that you control. 6
Precise Detonation Green Destroy a Boulder, deal 4 damage to all enemies within 2 tiles of it. 6
Release The Crags! Green Destroy a Boulder next to your hero. Summon two Furious Crags in random tiles next to it. 5
Stone Prison Green Change a minion into a Boulder for a full round. 2
Strip Mine Green Destroy a Boulder next to your hero. Draw 2 cards. 2
Wind Step Green Give a friendly ally +2 movement. 1

Bloodbinder Spells[edit | edit source]

Name Deck Effect Mana cost
Blood Betrayal Purple Choose a minion. At the end of each turn, deal 1 damage to it and restore 1 Health to your hero. 3
Call of Servitude Purple Summon four Thralls at random location next to your hero. 2
Corpse Explosion Purple Summon a random minion from your graveyard, then destroy it and deal damage equal to its Attack to all adjacent enemies. 4
Deadly Gift Purple Bloodtoll: Deal 3 damage your hero. Give a minion +3 Attack. 0
Exhume Purple Choose a card in your graveyard. Give it +1/+1 and return it to your hand. 2
Flesh Offering Purple Destroy a minion, its owner draws a card. 4
Grim Inspiration Purple Bloodtoll: Deal 3 damage to your hero. Draw 2 cards. 1
Night of the Living Dead Purple Summon up to ten Thralls from your graveyard to random tiles. 5
Thrall Mutation Purple Your hero ability becomes Thrall Seed. (Summons and extra thrall if already mutated.) 2

Fatekeeper Spells[edit | edit source]

Name Deck Effect Mana cost
Alternate Reality Blue Permanently take control of an enemy minion that costs 2 or less. It can't act this turn. 4
Chronoslap Blue Deal 1 damage and Stun an enemy minion in line of sight for a full round. 1
Ethereal Form Blue Choose a friendly minion and add a copy of it to your hand. Give the copy Shroud. 3
Flux Blue Move an adjacent minion to a tile in a line, then Root them for a full round. 1
Gravity Surge Blue Deal 3 damage to all enemies in a small area in line of sight and reduce their Movement to 1 for a full round. 5
Halt Space Blue Make up to three tiles in a Chain untraversable for a full round. 1
Not Your Time Blue Choose a card in your hand. Shuffle that card back into your deck, then draw two cards. 1
Precognition Blue Look at the top 3 cards in your deck. Choose 1, put it on top of your deck and shuffle the others. 1
Slow Reflexes Blue Change an enemy in a line of sight's Attack to 0 for a full round. Draw a card. 3
Spark of Genius Blue Deal 2 damage to a unit in line of sight. At the start of your next turn, draw a card. 2
Spatial Fetters Blue Permanently Root a minion. 3
Stellar Replicas Blue Choose a minion add 2 copies of it to your deck Draw 2 cards. 4
Super Time Skip Blue Your hero ability becomes Super Time Skip. 4
Tease Fate Blue Draw a card and deal damage to its cost to a unit in line of sight. 4
Time Slip Blue Bounce an enemy minion in line of sight. 2
Warpgate Blue Choose a tile and teleport your hero to it, then summon an anomaly on the departure tile. 2