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Wayfinder

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OrangeCrestWallpaper.jpg Venerator Wynn.png

Overview[edit | edit source]

Wayfinder is one of the six Factions in Shardbound.

Wayfinder Units[edit | edit source]

these are the playable units exclusive to the Wayfinder faction.

Image Name Mana cost Attack Health Special abilities Rarity Type
Shining Disciple.png
Shining Disciple 1 3 2 Damage Shield Basic Melee
Absolver.png
Absolver 2 1 2 Supremacy: +2 Attack. Basic Ranged
Luminator Initiate.png
Luminator Initiate 2 3 3 Warcry: Deal 1 damage to a unit. If you've cast a spell this turn, deal 2 damage instead. Common Melee
Vigil Keeper.png
Vigil Keeper 2 4 3 After you cast a spell, gain a Damage Shield. Basic Melee
Harbinger.png
Harbinger 3 2 3 Flying: After moving, deal 2 damage to all adjacent enemies. Rare Melee
Holy Armory.png
Holy Armory 3 0 4 After you cast a spell, summon a Winged Blade in an adjacent tile. Rare Artifact
Lightspear Justicar.png
Lightspear Justicar 3 3 4 After this unit deals damage, add a Lightspear to your hand. Common Melee
Zealot.png
Zealot 3 3 2 Warcry: Deal 3 damage to a random enemy minion. If it is killed, gain Damage Shield. Common Melee
Evangelist.png
Evangelist 4 3 5 Supremacy: At the end of each turn, deal 1 damage to all enemies on low ground. Rare Melee
Skyborne Crusader.png
Skyborne Crusader 4 5 4 After you cast a spell, gain Flying this turn. Common Melee
Ardent Inquisitor.png
Ardent Inquisitor 5 2 6 After you cast a spell, deal 3 damage randomly split among all enemies in line of sight. Rare Ranged
Starfall Templar.png
Starfall Templar 5 4 3 Deep Strike Warcry: Deal 2 damage to all adjacent enemies. Basic Melee
Pillar of Judgement.png
Pillar of Judgement 6 0 6 At the end of your turn, deal 5 damage randomly split among all enemies within line of sight. Epic Artifact
Radiant Scion.png
Radiant Scion 6 2 6 Supremacy: +3 Attack. Basic Ranged
High Luminator Cerys.png
High Luminator Cerys 7 3 8 Attacks all enemies in line of sight. Legendary Ranged

Wayfinder Spells[edit | edit source]

Image Name Deck Effect Mana cost
Ascension.png
Ascension Orange Teleport an ally to High ground. 1
Become Dust.png
Become Dust Orange Split a minion's Attack and Health randomly amongst other minions on its team, then Exile it. 4
Bless The Meek.png
Bless The Meek Orange Draw two random minions from your deck that cost 2 or less. Give them a damage shield. 3
Desperate Prayer.png
Desperate Prayer Orange Draw three cards. Discard them at end of your turn if they're still in your hand. 2
Echo of Light.png
Echo of Light Orange Choose a friendly minion on High Ground. Summon a 3/3 copy to it on a random tile next to it. 3
Illumination.png
Illumination Orange Deal 2 damage to all enemies in a line. 3
Life Lash.png
Life Lash Orange Deal 3 damage to enemies and restore 3 health to allies in a Chain. 6
Lightspear.png
Lightspear Orange Deal 2 damage to an enemy minion in line of sight. 1
Lucent Lance.png
Lucent Lance Orange Deal 2 damage to a minion in line of sight, then draw a card. Discard it at the end of your turn if it's still in your hand. 1
Path's Favor.png
Path's Favor Orange Give a friendly minion +1 Attack and a Damage Shield. 2
Radiant Lance.png
Radiant Lance Orange Deal 4 damage to a minion in line of sight. 3
Radiant Weapon.png
Radiant Weapon Orange Give a friendly minion Splash. 2
Reckoning.png
Reckoning Orange Deal 3 damage to ALL units on Low Ground. 5
Summon Blades.png
Summon Blades Orange Summon two Winged Blades next to your hero. 2
Vaporize Stone.png
Vaporize Stone Orange Destroy a Boulder. Draw a card. 1